Author: Siets

Dragon Busts

Dragon Busts

I sculpted these guys from rough sketches made by Noud van Miltenburg

Scifi Witch Bust

Scifi Witch Bust

I created this buste based on a concept art of Shane Walters. Check out his work! It was a full-on Zbrush project for practicing hardsurface sculpting. The final renders were created with V-ray.

Rise of the Tomb Raider XBox 360

Rise of the Tomb Raider XBox 360

I was hired in a very late stage to help with the xbox 360 version of Rise of the Tomb Raider. At this point the game had to reduce the art work in many aspects and my job started out with reducing enemies and NPC […]

UE4 Hospital Environment

UE4 Hospital Environment

I wanted to get back into the Unreal Engine since its update from UDK to UE4. This is one of my most finished projects that I made with UE4 so far… and as always there is still a lot to learn.

Wurlitzer Jukebox

Wurlitzer Jukebox

This was modeled in Maya with the use of photo reference and the baroque details were created with Zbrush. Texturing was done with substance designer and the final rendering with Marmoset Toolbag 2.

Scifi Doorway

Scifi Doorway

Modeled in Maya, textured in Substance Designer and rendered in Marmoset Toolbag 2. I created this model from some screenshots of the movie Snow Piercer.

Toony Chicken Coop

Toony Chicken Coop

I created this model because I wanted to play with a toony texturing techniques that I found in a sculpting tutorial by Alex Jerjomin. I wanted something small to test out these techniques and found this in a design I found in a Diablo III […]

Excavator

Excavator

Modeled in Maya using photo reference , textured in Substance Designer and Photoshop, renderen in 3Ds Max – Vray

Subway Environment Assets

Subway Environment Assets

I made these props using photo reference of subway stations around the world. I used Maya for the modeling, Substance Designer for the texturing and 3Dsmax V-ray for rendering.

Toony Gorilla

Toony Gorilla

I found the concept art of this awesome character on Artstation and was made by Lee Mingi. I created this guy mainly with Zbrush. Marvelous Designer was used for the cloth pieces and Keyshot for the final rendering. The posing is done in Maya with the […]

Scifi Corridor Props

Scifi Corridor Props

Just a few props that I made while learning Substance Designer. I later implemented the props, with some texture map changes, into the corridor scene in Unity.

Sushi Chefs Paradise

Sushi Chefs Paradise

A little Unity Pixel project that I probably will never finish. Models made by me using Maya and the textures were a shared task between me and Trevor van Hoof.