Sietske Wielsma

About me

Name Sietske Wielsma
Date of birth 21 Aug 1990
Born and raised Nijmegen, Netherlands
Current Location Breukelen, Netherlands
Languages Dutch (native), English


Work Experience

Junior Environment Artist
Guerrilla Games Amsterdam
February 2016 – September 2016

Character asset artist
Nixxes Software BV
June 2015 – August 2015

Intern Environment Artist
Guerrilla Games Amsterdam
November 2012 – May 2014

Batchelor of Engineering in
Game Architecture and Design
at NHTV, Breda
2008 – 2014


My strong points are Zbrush sculpting and Polygon modeling in Maya.
I also have knowledge of using Maya for animation and basic lighting and rendering.

The following tools and software I am experienced with:

Autodesk MayazbrushphotoshopSubstance_designer_logo_2marvelousunityIconmarmoset-toolbag-logoxbox-360-vector-logo-200x200playstation-logo

Applications I can also work with:
Unreal Engine 4, Autodesk 3dsMax, Vray, Substance Painter, SpeedTree and Adobe Premiere.