Recent Posts

Oriental Estate

Oriental Estate

I started working on this environmental project several months back. The last month has been on and off because I got stuck with the project, a bit bored with it as well but also since I had a well deserved holiday. Some final touches still […]

Horizon Zero Dawn

Horizon Zero Dawn

During the pre-production phase of Horizon I joined the team as an 3D environment artist.  During this phase I helped blocking out the rough shapes of Meridian City and helped deconstructing these shapes into reusable components later in production. After pre-production, and when most of […]

Cambodian Gate

Cambodian Gate

I made this temple for an intake assignment. This whole structure had to be finished within 4 days. Collecting reference photos, making adjustments for my own design, constructing the individual components and polishing them with sculpt detail and textures. The structure was modeled in Maya, […]

Alien Work in Progress

Alien Work in Progress

This is one of the many projects that is still under construction not knowing if and when I will be finishing it. The concept was made by Ben Erdt. It is his concept art and I used his tutorial about how to make an alien […]

Substance Texture Projects

Substance Texture Projects

For these projects I used both Designer and Painter for the creation of the final images. In some cases I only use the previous mentioned sofware but in others I had need of Maya and Zbrush for laying down the first layer of details For […]

Red Hood

Red Hood

I worked on this character on and off for a few months. She is made in the likeness of a concept made by Ivan Fomin A combination of Maya, Zbrush and Marvelous Designer was used for the creation of the basemesh. Detailing was all done […]

Louis Vuitton Exhibition New York

Louis Vuitton Exhibition New York

This exhibition project was made in collaboration with Naivi and Random Studio for the Louis Vuitton exhibition in New York 2017. Naivi was responsible for the technical aspects, Random studios worked as the Art director and conversed  with the client and I was responsible for […]

Medieval Table dressing

Medieval Table dressing

With this project i took it upon me to practice more with Substance Designer. The models were made in Maya, details sculpted with Zbrush and textures made with Substance Designer and Photoshop. The final images are made using Marmoset Toolbag 2.

Aquaman

Aquaman

I Made him in the likeness of Aquaman of The Batman Brave and the Bold cartoon series. Sculpted in Zbrush, posed in Maya and afterwards rendered it in Zbrush with some Photoshop for compositing.

Dragon Busts

Dragon Busts

I sculpted these guys from rough sketches made by Noud van Miltenburg

Scifi Witch Bust

Scifi Witch Bust

I created this buste based on a concept art of Shane Walters. Check out his work! It was a full-on Zbrush project for practicing hardsurface sculpting. The final renders were created with V-ray.

Rise of the Tomb Raider XBox 360

Rise of the Tomb Raider XBox 360

I was hired in a very late stage to help with the xbox 360 version of Rise of the Tomb Raider. At this point the game had to reduce the art work in many aspects and my job started out with reducing enemies and NPC […]