During the pre-production phase of Horizon I joined the team as an 3D environment artist. During this phase I helped blocking out the rough shapes of Meridian City and helped deconstructing these shapes into reusable components later in production. After pre-production, and when most of […]
I made this temple for an intake assignment. This whole structure had to be finished within 4 days. Collecting reference photos, making adjustments for my own design, constructing the individual components and polishing them with sculpt detail and textures. The structure was modeled in Maya, […]
This is one of the many projects that is still under construction not knowing if and when I will be finishing it. The concept was made by Ben Erdt. It is his concept art and I used his tutorial about how to make an alien […]
For these projects I used both Designer and Painter for the creation of the final images. In some cases I only use the previous mentioned sofware but in others I had need of Maya and Zbrush for laying down the first layer of details For […]
I worked on this character on and off for a few months. She is made in the likeness of a concept made by Ivan Fomin A combination of Maya, Zbrush and Marvelous Designer was used for the creation of the basemesh. Detailing was all done […]
This exhibition project was made in collaboration with Naivi and Random Studio for the Louis Vuitton exhibition in New York 2017. Naivi was responsible for the technical aspects, Random studios worked as the Art director and conversed with the client and I was responsible for […]
With this project i took it upon me to practice more with Substance Designer. The models were made in Maya, details sculpted with Zbrush and textures made with Substance Designer and Photoshop. The final images are made using Marmoset Toolbag 2.
I Made him in the likeness of Aquaman of The Batman Brave and the Bold cartoon series. Sculpted in Zbrush, posed in Maya and afterwards rendered it in Zbrush with some Photoshop for compositing.
I created this buste based on a concept art of Shane Walters. Check out his work! It was a full-on Zbrush project for practicing hardsurface sculpting. The final renders were created with V-ray.
I was hired in a very late stage to help with the xbox 360 version of Rise of the Tomb Raider. At this point the game had to reduce the art work in many aspects and my job started out with reducing enemies and NPC […]
I wanted to get back into the Unreal Engine since its update from UDK to UE4. This is one of my most finished projects that I made with UE4 so far… and as always there is still a lot to learn.