About me

Name Sietske Wielsma
Date of birth 21 Aug 1990
Born and raised Nijmegen, Netherlands
Current Location Tokyo, Japan

My passion is the creation of polygonal assets and high resolution sculpts, combined into a final asset that works in a game engine. In my spare time I often create environment projects or characters for games or demos. When I’m not behind my PC working or gaming you can find me reading crime novels or solving puzzles of any kind while entertaining my cat.

Resume: PDF
Email: sietskewielsma@hotmail.com

Generalist Artist
CleVR B.V. Delft
April 2017 – January 2018

Freelance 3D and Texture Artist
Random Studios Amsterdam
March 2017 & October – November 2017

Junior Environment Artist
Guerrilla Games Amsterdam
February 2016 – September 2016

Character asset Artist
Nixxes Software BV
June 2015 – August 2015

Intern Environment Artist
Guerrilla Games Amsterdam
November 2012 – May 2014

Batchelor of Engineering in
Game Architecture and Design
at NHTV, Breda
2008 – 2014

My strong points are Zbrush sculpting and Polygon modeling in Maya. Substance is my preferred choice for texturing my assets
My work experience taught me about how to construct bigger projects such as buildings, villages and cities.
I have created these environments for different kind platforms and engines.

The following tools and software I am experienced with:

Autodesk Maya zbrush photoshop illustrator Substance_designer_logo_2 marvelous marmoset-toolbag-logo xbox-360-vector-logo-200x200 playstation-logo unityIcon Unreal Engine Oculus

Applications I can also work with:
Autodesk 3dsMax, Vray, World Machine, SpeedTree and Adobe Premiere.