I made this temple for an intake assignment. This whole structure had to be finished within 4 days. Collecting reference photos, making adjustments for my own design, constructing the individual components and polishing them with sculpt detail and textures. The structure was modeled in Maya, […]
For these projects I used both Designer and Painter for the creation of the final images. In some cases I only use the previous mentioned sofware but in others I had need of Maya and Zbrush for laying down the first layer of details For […]
I wanted to get back into the Unreal Engine since its update from UDK to UE4. This is one of my most finished projects that I made with UE4 so far… and as always there is still a lot to learn.
I made these props using photo reference of subway stations around the world. I used Maya for the modeling, Substance Designer for the texturing and 3Dsmax V-ray for rendering.
A small rendering project that got me to learn about VRay. Maya was used for modeling and photoshop for the textures.
I used Maya’s alembic system driven by custom written scripts, written by Trevor van Hoof, to reconstruct the building blocks made in Maya and rebuild them accordingly in Unity. Maya was used for the modeling and Speed Tree for the plants. Xnormal, Crazybump, Photo’s and […]