This little project was made over the span of a few evenings and a weekend. It was made as an entrée in the animation/video competition for Easter Revision Party 2021 Design is based on my vision of what my memories/vision of the end of the […]
This project was made in collaboration with Feike for his internship/Graduation project. Feike was the creator and designer of all the Houdini tools for the generation of the buildings shown. While my tasks was to facilitate him with art and art direction to thoroughly put […]
In the beginning of this project I was only focused on the main pillar but managed to create the rest of the models quite quickly. Since the models were not very time consuming I used this project for the purpose of learning how to create […]
I started working on this environmental project several months back. The last month has been on and off because I got stuck with the project, a bit bored with it as well but also since I had a well deserved holiday. Some final touches still […]
I made this temple for an intake assignment. This whole structure had to be finished within 4 days. Collecting reference photos, making adjustments for my own design, constructing the individual components and polishing them with sculpt detail and textures. The structure was modeled in Maya, […]
For these projects I used both Designer and Painter for the creation of the final images. In some cases I only use the previous mentioned sofware but in others I had need of Maya and Zbrush for laying down the first layer of details For […]
I wanted to get back into the Unreal Engine since its update from UDK to UE4. This is one of my most finished projects that I made with UE4 so far… and as always there is still a lot to learn.
I made these props using photo reference of subway stations around the world. I used Maya for the modeling, Substance Designer for the texturing and 3Dsmax V-ray for rendering.
This entire construction was made with Maya except for the emblem which was made using Zbrush. The rendering was done with 3DsMax Vray and some minor compositing with Nuke.
I used Maya’s alembic system driven by custom written scripts, written by Trevor van Hoof, to reconstruct the building blocks made in Maya and rebuild them accordingly in Unity. Maya was used for the modeling and Speed Tree for the plants. Xnormal, Crazybump, Photo’s and […]