Personal Projects

Cambodian Gate

Cambodian Gate

I made this temple for an intake assignment. This whole structure had to be finished within 4 days. Collecting reference photos, making adjustments for my own design, constructing the individual components and polishing them with sculpt detail and textures. The structure was modeled in Maya, […]

Substance Texture Projects

Substance Texture Projects

For these projects I used both Designer and Painter for the creation of the final images. In some cases I only use the previous mentioned sofware but in others I had need of Maya and Zbrush for laying down the first layer of details For […]

Medieval Table dressing

Medieval Table dressing

With this project i took it upon me to practice more with Substance Designer. The models were made in Maya, details sculpted with Zbrush and textures made with Substance Designer and Photoshop. The final images are made using Marmoset Toolbag 2.

UE4 Hospital Environment

UE4 Hospital Environment

I wanted to get back into the Unreal Engine since its update from UDK to UE4. This is one of my most finished projects that I made with UE4 so far… and as always there is still a lot to learn.

Wurlitzer Jukebox

Wurlitzer Jukebox

This was modeled in Maya with the use of photo reference and the baroque details were created with Zbrush. Texturing was done with substance designer and the final rendering with Marmoset Toolbag 2.

Scifi Doorway

Scifi Doorway

Modeled in Maya, textured in Substance Designer and rendered in Marmoset Toolbag 2. I created this model from some screenshots of the movie Snow Piercer.

Toony Chicken Coop

Toony Chicken Coop

I created this model because I wanted to play with a toony texturing techniques that I found in a sculpting tutorial by Alex Jerjomin. I wanted something small to test out these techniques and found this in a design I found in a Diablo III […]

Excavator

Excavator

Modeled in Maya using photo reference , textured in Substance Designer and Photoshop, renderen in 3Ds Max – Vray

Subway Environment Assets

Subway Environment Assets

I made these props using photo reference of subway stations around the world. I used Maya for the modeling, Substance Designer for the texturing and 3Dsmax V-ray for rendering.

Japanese Themed Room

Japanese Themed Room

A small rendering project that got me to learn about VRay. Maya was used for modeling and photoshop for the textures.

London Tower Bridge

London Tower Bridge

This entire construction was made with Maya except for the emblem which was made using Zbrush. The rendering was done with 3DsMax Vray and some minor compositing with Nuke.

FruitPunch Coctail Bar

FruitPunch Coctail Bar

A small modeling and texturing project. Concept by:FZD Student