This entire construction was made with Maya except for the emblem which was made using Zbrush. The rendering was done with 3DsMax Vray and some minor compositing with Nuke.
I used Maya’s alembic system driven by custom written scripts, written by Trevor van Hoof, to reconstruct the building blocks made in Maya and rebuild them accordingly in Unity. Maya was used for the modeling and Speed Tree for the plants. Xnormal, Crazybump, Photo’s and […]