Just a few props that I made while learning Substance Designer. I later implemented the props, with some texture map changes, into the corridor scene in Unity.
A little Unity Pixel project that I probably will never finish. Models made by me using Maya and the textures were a shared task between me and Trevor van Hoof.
Another 1 day project that I sculpted in Zbrush and textured him in Substance Painter. Design is from the cartoon series.
My first attempt of using substance Designer for a little texturing project. The resulting textures were used in Unity 5. The concept of the corridor is based on artwork by VladMRK
A small game we made in 48 hours. I created the 3d models, the 2d art was done by Tom Rutjens and the code by Trevor van Hoof and Perry Leijten. http://globalgamejam.org/2015/games/spartime The GGJ the year before we made a game with a 6-man team, […]