Recent Posts

Wurlitzer Jukebox

Wurlitzer Jukebox

This was modeled in Maya with the use of photo reference and the baroque details were created with Zbrush. Texturing was done with substance designer and the final rendering with Marmoset Toolbag 2.

Scifi Doorway

Scifi Doorway

Modeled in Maya, textured in Substance Designer and rendered in Marmoset Toolbag 2. I created this model from some screenshots of the movie Snow Piercer.

Toony Chicken Coop

Toony Chicken Coop

I created this model because I wanted to play with a toony texturing techniques that I found in a sculpting tutorial by Alex Jerjomin. I wanted something small to test out these techniques and found this in a design I found in a Diablo III […]

Excavator

Excavator

Modeled in Maya using photo reference , textured in Substance Designer and Photoshop, renderen in 3Ds Max – Vray

Subway Environment Assets

Subway Environment Assets

I made these props using photo reference of subway stations around the world. I used Maya for the modeling, Substance Designer for the texturing and 3Dsmax V-ray for rendering.

Toony Gorilla

Toony Gorilla

I found the concept art of this awesome character on Artstation¬†and was made by Lee Mingi. I created this guy mainly with Zbrush. Marvelous Designer was used for the cloth pieces and Keyshot for the final rendering. The posing is done in Maya with the […]

Scifi Corridor Props

Scifi Corridor Props

Just a few props that I made while learning Substance Designer. I later implemented the props, with some texture map changes, into the corridor scene in Unity.

Sushi Chefs Paradise

Sushi Chefs Paradise

A little Unity Pixel project that I probably will never finish. Models made by me using Maya and the textures were a shared task between me and Trevor van Hoof.

Jupiter Djinn

Jupiter Djinn

Another fun little project using Zbrush and Substance Painter in a day. Design is from the Golden Sun games.

Mad Jack The Pirate

Mad Jack The Pirate

Another 1 day project that I sculpted in Zbrush and textured him in Substance Painter. Design is from the cartoon series.

Unity Sci-fi hallway

Unity Sci-fi hallway

My first attempt of using substance Designer for a little texturing project. The resulting textures were used in Unity 5. The concept of the corridor is based on artwork by VladMRK

Japanese Themed Room

Japanese Themed Room

A small rendering project that got me to learn about VRay. Maya was used for modeling and photoshop for the textures.