This was modeled in Maya with the use of photo reference and the baroque details were created with Zbrush. Texturing was done with substance designer and the final rendering with Marmoset Toolbag 2.
I created this model because I wanted to play with a toony texturing techniques that I found in a sculpting tutorial by Alex Jerjomin. I wanted something small to test out these techniques and found this in a design I found in a Diablo III […]
I made these props using photo reference of subway stations around the world. I used Maya for the modeling, Substance Designer for the texturing and 3Dsmax V-ray for rendering.
I found the concept art of this awesome character on Artstation and was made by Lee Mingi. I created this guy mainly with Zbrush. Marvelous Designer was used for the cloth pieces and Keyshot for the final rendering. The posing is done in Maya with the […]
Just a few props that I made while learning Substance Designer. I later implemented the props, with some texture map changes, into the corridor scene in Unity.
Another fun little project using Zbrush and Substance Painter in a day. Design is from the Golden Sun games.
My first attempt of using substance Designer for a little texturing project. The resulting textures were used in Unity 5. The concept of the corridor is based on artwork by VladMRK