I worked on this character on and off for a few months. She is made in the likeness of a concept made by Ivan Fomin
A combination of Maya, Zbrush and Marvelous Designer was used for the creation of the basemesh. Detailing was all done in Zbrush. This was my first real project using Substance Painter.
I rigged and posed her using Maya, with Perry Leijten’s rigging tool, and the end result came together in Marmoset Toolbag 2.