About me

Name Sietske Wielsma
Date of birth 21 Aug 1990
Born and raised Nijmegen, Netherlands
Current Location Tokyo, Japan

My passion is the creation of polygonal assets and high resolution sculpts, combined into a final asset that works in a game engine. When I am tinkering away behind my pc in my spare time I am either working on my own environments or exploring the creation of characters either for games or demos. When I’m not behind my PC working or gaming you can find me attached to a climbing wall or enjoying my life in japan.

Resume: PDF
Email: sietskewielsma@hotmail.com

Environment artist
Advanced Technology Division, Square Enix
January 2019– Current

Generalist Artist
CleVR B.V. Delft
April 2017 – January 2018

Freelance 3D and Texture Artist
Random Studios Amsterdam
March 2017 & October – November 2017

Junior Environment Artist
Guerrilla Games Amsterdam
February 2016 – September 2016

Character asset Artist
Nixxes Software BV
June 2015 – August 2015

Intern Environment Artist
Guerrilla Games Amsterdam
November 2012 – May 2014

Batchelor of Engineering in
Game Architecture and Design
at NHTV, Breda
2008 – 2014

My strong points are Zbrush sculpting and Polygon modeling in Maya. Substance is my preferred choice for texturing my assets.
I have worked with various game engines and types of projects, big and small. Not only game asset creation but art workflow development, as well as training new/ junior employees, has played a big part in my work experience. I enjoy working in a varied team and collectively thinking to improve, not just the project itself, but also the longevity of tools for the developers themselves.

The following tools and software I am experienced with:

Autodesk Maya zbrush photoshop illustrator Substance_designer_logo_2 marvelous marmoset-toolbag-logo xbox-360-vector-logo-200x200 playstation-logo unityIcon Unreal Engine Oculus

Applications I can also work with:
Autodesk 3dsMax, Vray, World Machine, SpeedTree and Adobe Premiere.