Name |
Sietske Wielsma |
Date of birth |
21 Aug 1990 |
Born and raised |
Nijmegen, Netherlands |
Current Location |
Tokyo, Japan |
My passion is the creation of polygonal assets and high resolution sculpts, combined into a final asset that works in a game engine. When I am tinkering away behind my pc in my spare time I am either working on my own environments or exploring the creation of characters either for games or demos. When I’m not behind my PC working or gaming you can find me attached to a climbing wall or enjoying my life in japan.
Resume: PDF
Email: sietskewielsma@hotmail.com

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Environment artist
Advanced Technology Division, Square Enix
January 2019– Current
Generalist Artist
CleVR B.V. Delft
April 2017 – January 2018
Freelance 3D and Texture Artist
Random Studios Amsterdam
March 2017 & October – November 2017
Junior Environment Artist
Guerrilla Games Amsterdam
February 2016 – September 2016
Character asset Artist
Nixxes Software BV
June 2015 – August 2015
Intern Environment Artist
Guerrilla Games Amsterdam
November 2012 – May 2014
Education
Batchelor of Engineering in
Game Architecture and Design
at NHTV, Breda
2008 – 2014
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My strong points are Zbrush sculpting and Polygon modeling in Maya. Substance is my preferred choice for texturing my assets.
I have worked with various game engines and types of projects, big and small. Not only game asset creation but art workflow development, as well as training new/ junior employees, has played a big part in my work experience. I enjoy working in a varied team and collectively thinking to improve, not just the project itself, but also the longevity of tools for the developers themselves.
The following tools and software I am experienced with:

Applications I can also work with:
Autodesk 3dsMax, Vray, World Machine, SpeedTree and Adobe Premiere.
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