I made these props using photo reference of subway stations around the world. I used Maya for the modeling, Substance Designer for the texturing and 3Dsmax V-ray for rendering.
A small rendering project that got me to learn about VRay. Maya was used for modeling and photoshop for the textures.
I used Maya’s alembic system driven by custom written scripts, written by Trevor van Hoof, to reconstruct the building blocks made in Maya and rebuild them accordingly in Unity. Maya was used for the modeling and Speed Tree for the plants. Xnormal, Crazybump, Photo’s and […]