Props

Dragon Busts

Dragon Busts

I sculpted these guys from rough sketches made by Noud van Miltenburg

Wurlitzer Jukebox

Wurlitzer Jukebox

This was modeled in Maya with the use of photo reference and the baroque details were created with Zbrush. Texturing was done with substance designer and the final rendering with Marmoset Toolbag 2.

Scifi Doorway

Scifi Doorway

Modeled in Maya, textured in Substance Designer and rendered in Marmoset Toolbag 2. I created this model from some screenshots of the movie Snow Piercer.

Toony Chicken Coop

Toony Chicken Coop

I created this model because I wanted to play with a toony texturing techniques that I found in a sculpting tutorial by Alex Jerjomin. I wanted something small to test out these techniques and found this in a design I found in a Diablo III […]

Scifi Corridor Props

Scifi Corridor Props

Just a few props that I made while learning Substance Designer. I later implemented the props, with some texture map changes, into the corridor scene in Unity.

FruitPunch Coctail Bar

FruitPunch Coctail Bar

A small modeling and texturing project. Concept by:FZD Student