This little project was made over the span of a few evenings and a weekend. It was made as an entrée in the animation/video competition for Easter Revision Party 2021 Design is based on my vision of what my memories/vision of the end of the […]
This project was made in collaboration with Feike for his internship/Graduation project. Feike was the creator and designer of all the Houdini tools for the generation of the buildings shown. While my tasks was to facilitate him with art and art direction to thoroughly put […]
In the beginning of this project I was only focused on the main pillar but managed to create the rest of the models quite quickly. Since the models were not very time consuming I used this project for the purpose of learning how to create […]
I started working on this environmental project several months back. The last month has been on and off because I got stuck with the project, a bit bored with it as well but also since I had a well deserved holiday. Some final touches still […]
During the pre-production phase of Horizon I joined the team as an 3D environment artist. During this phase I helped blocking out the rough shapes of Meridian City and helped deconstructing these shapes into reusable components later in production. After pre-production, and when most of […]
I made this temple for an intake assignment. This whole structure had to be finished within 4 days. Collecting reference photos, making adjustments for my own design, constructing the individual components and polishing them with sculpt detail and textures. The structure was modeled in Maya, […]
This is one of the many projects that is still under construction not knowing if and when I will be finishing it. The concept was made by Ben Erdt. It is his concept art and I used his tutorial about how to make an alien […]
For these projects I used both Designer and Painter for the creation of the final images. In some cases I only use the previous mentioned sofware but in others I had need of Maya and Zbrush for laying down the first layer of details For […]
I worked on this character on and off for a few months. She is made in the likeness of a concept made by Ivan Fomin A combination of Maya, Zbrush and Marvelous Designer was used for the creation of the basemesh. Detailing was all done […]
This exhibition project was made in collaboration with Naivi and Random Studio for the Louis Vuitton exhibition in New York 2017. Naivi was responsible for the technical aspects, Random studios worked as the Art director and conversed with the client and I was responsible for […]
With this project i took it upon me to practice more with Substance Designer. The models were made in Maya, details sculpted with Zbrush and textures made with Substance Designer and Photoshop. The final images are made using Marmoset Toolbag 2.
I Made him in the likeness of Aquaman of The Batman Brave and the Bold cartoon series. Sculpted in Zbrush, posed in Maya and afterwards rendered it in Zbrush with some Photoshop for compositing.